3D & Motion
A selection of work that showcases creativity and technical proficiency across motion and 3D design applications. Showcases work from University course briefs as well as passion projects.
This Gameboy advertisement was a personal project which aimed to exhibit the Gameboy Color in an ‘apple-esque’ video product showcase format. The project aimed to depict snappy and smooth 3D motion graphics by experimenting with cloners and the motion graph editors to within Cinema 4D. This project was created in Cinema 4D and rendered with Octane Render Engine. Gameboy Color model by Daniel Herzog.
Darkness Full of Light is a climate fiction short story written by Tony Dietz of Arizone State University. This project was a University assignment in which we created a title sequence to a film based on a short story. The assignment was broken up into two stages - planning/storyboarding, and creating. This project was created and animated in Blender.
Cheek is a musical duo featuring two close friends of mine. They reached out to me to create the visuals for their single ‘Once & Twice’. The visuals included the cover art for the song, an announcement video for their social media platforms and a Spotify Canvas Loop. This project was created in Cinema 4D and rendered using Octane render engine.
These bely animations were apart of a kinetic typography project completed for University. The animations were designed to show off quirks and interesting qualities of my chosen typeface - bely.
Animations created in After Effects and Blender.
Animations created in After Effects and Blender.
This was another album cover commission I received from a friend for a release of his song ‘Mollymook’. After sending some initial ideas and concepts I worked through to a final album cover and Spotify Canvas loop made in Cinema 4D and rendered using Octane Render Engine.